Our customers love the Bingo - Hall Edition features and functionality. However, some users are restricted from using the random ball generation feature in their hall and must use a system with physically present balls. Bingo Rose proudly responds to your need!
Bingo Flashboard contains many of the great features of the sophisticated Bingo - Hall Edition program. But you’ll need a ball delivery system of your own to operate this game. We have also pioneered new features during development of this program that were significant enough to add to the Bingo - Hall Edition software.
The following description of the Bingo Flashboard program in many respects sounds like the Bingo - Hall Edition program. However, the main differences are that there is no random number generator, only one operating mode and one caller voice mode, and a couple of other nice to have features of the Hall Edition have been removed. But also consider that this program has an integrated card maker, allows you to add your own patterns and create a top 40 pattern list, and that it allows you to import your own cards so that you can verify winners using them. Basically we wanted to create an affordable flashboard program but didn't want to leave our customers wanting for any important features. The result, a feature-rich program for a very affordable and inexpensive price !!!
Read on to discover how Bingo Rose has responded to your need for an economical and professional looking flashboard program . . .
Don’t be a slave to the high cost of running a successful BINGO event. Why spend hundreds of dollars to buy used equipment that is likely to have a short lifespan? In fact, why buy equipment that limits you to the sole use as a Bingo Flashboard?
Add flexibility and functionality to your quest for a BINGO solution. By connecting a computer running a Bingo Rose program to a TV monitor or projector, you can eliminate the high cost of a single-purpose flashboard. For a relatively low cost you can own a total entertainment package that doubles as BINGO equipment when needed. You will enjoy this type of package for TV viewing, movie night, and use with other computer programs just to mention a couple of uses.
Say good-bye to BINGO as you know it!
Bingo Flashboard features an uncluttered and visually appealing screen layout with prominent last ball called and game pattern displays. A countdown timer will assist you in maintaining a smooth pace to each game. The ball caller feature reduces caller fatigue and assists patrons by providing a consistent sound they can become familiar with.
The customizable ball caller files are located external to the program. With the aid of a sound editor program, available for free download on the Internet, each ball file can be recreated in a different voice, language, or calling style, making this program truly your own.
Less prominently displayed features including a balls called counter, adjustable call interval setting, seconds countdown to next ball to be called, card verification, and game pattern selector are inconspicuously located for the benefit of the caller.
Over 60 pre-programmed game patterns are included, with the ability to add your own patterns. The current pattern is displayed during the game and a large pop-up representation is provided to prominently display the pattern before the game begins.
Need to see what sequence the current game balls were called, just select the Balls Selected feature.
A Bingo Card Printer utility is integrated into this program allowing you to print 4-card and 6-card sheets that will enable you to use the Bingo Rose card validation feature. You can easily import your own cards into the program so that you can use the card validation feature with them.
Bingo Rose programs are built on a
technologically modern platform - Microsoft Office Access 2007. There is no
need to have Access installed on your computer as the two-stage installation routine
includes an Access 2007 runtime environment installation.
Bingo Flashboard is licensed for single organization use. The Organization Name must be provided at time of purchase. The same Organization Name must be used in conjunction with a License number when the program is first used to register the licensee and record the Organization Name for display on the main screen.
Bingo Flashboard - Features
The Bingo Flashboard main screen is organized to maximize its viewability by the Bingo patron. Yet the many controls used by the caller are functionally placed and inconspicuous to the patron. Several of the controls are invisible while the game is on to avoid distraction.
Bingo patrons will appreciate the uncluttered and easily read displays. And the caller will appreciate the effortless nature of calling the Bingo when the integrated voice files are used.
Large screen display devoted to the patron’s needs.
The Bingo Flashboard program allows for the customization of the main screen with your own logo. The 300 X 150 pixel corplogo.jpg template file (blank yellow colored image to match the screen background [default image]) resides external to the program for easy access. When modified, your logo is prominently displayed in the area above the Bingo Rose logo, making the software look proprietary. We do the work . . . you take the glory!
Bingo Flashboard corporate logo display.
Functional controls and energy saving features are discreetly located on the Bingo Flashboard main screen for use by the caller, yet they don't interfere with the patron's appreciation of the screen details.
Several program features and settings are contained on the Utility Switchboard which is accessible by double-clicking the Bingo Rose logo on the main screen.
Bingo Rose logo.
This opens the Utility Switchboard.
Several value-added features are accessible from the Utility Switchboard.
Once a ball is selected from your ball system, the drawn ball can be highlighted, a prominent display of that ball shown, and activation of a sound file that will call the ball, can be effected in three ways. If Fast Keys are off (Utility Switchboard), you can click on the appropriate image for the drawn ball on the main flashboard screen or type the ball number in the Ball # field at the lower right of the screen and press enter. If Fast Keys are on, you can also initiate the call by selecting the associated numbered button at the bottom of the screen. That numbered button will disappear from the screen for the duration of the game, leaving a button representation of the balls remaining in the drum (ball system). (That numbered button will also disappear if the ball number is manually entered.)
Fast Keys feature.
A method to cancel the last ball called if the wrong number is accidentally selected is discussed below.
When a ball is selected, the timer will countdown to zero at which time you will be provided with a visual clue that it is time to call the next ball. The Seconds to Countdown default setting is 10 seconds, but it is adjustable to suit your needs.
After the timer has counted down to zero, the Countdown text changes to Call Next Number as a visual indication that the preset timing interval for the call has elapsed. As well, the Repeat Call button will appear. If desired, click it to replay the last ball call.
Repeat Call feature.
The sound files calling the drawn balls feature the voice of Rose Davidson, the inspiration for developing this software program and why the company is called Bingo Rose. Balls she calls are announced twice. The caller still has the option of adding commentary to compliment the programmed voice.
As the sound files (identifiably named wav files) are located external to the program, each file is customizable to meet your specific needs, be that a different language, familiar voice, or style of call. Rose won't be offended if you choose to replace her voice. Create several versions of the files to swap in before the game for variety! Sound editing software is readily available for free download on the internet and is generally simple to learn.
If you wish, you can place the program in Silent mode by placing a check mark in the Silent checkbox on the Utility Switchboard. By doing so, you will allow total control of the calling feature to the caller. Remove that check mark if you wish to reuse the programmed caller voice files.
The next major control to set is the game pattern. Bingo Flashboard allows you to select from over 60 pre-programmed patterns.
You have the choice of using the full pattern list or a list of 40 top patterns of your choosing. This gives the caller quicker and more organized access to the game pattern flow planned for the event. (The "Custom" pattern is not available as a top pattern.) These features are set from the Utility Switchboard.
Use your top 40 favorite patterns.
By selecting the “Custom” pattern, you can create your own pattern for the current game, or save the pattern for future use. (Saved patterns can later be deleted as required.) After selecting the Custom pattern, you will be asked if you intend on saving the new pattern for future use.
Save the custom pattern?
If you choose no, initially a blank mini pattern is displayed. A single-click in a pattern square will highlight that square, and a double-click will remove the highlighting. Therefore you can create any pattern for the current game. This custom pattern cannot be saved at this time. You can cause the full-size popup form to display the Custom pattern by double-clicking the Custom label below the pattern display.
If you choose yes, additional pattern saving features are displayed. You would create the pattern as described above, type in the new pattern name, and select the Save Pattern button to save the pattern.
Name the custom pattern to save.
The full-size popup of the saved pattern will display, followed by display of a message indicating the pattern was saved.
Pattern 'Test Pattern' was saved.
If the pattern name already exists, a message so indicating will display. If the pattern is suitable, simply rename the pattern and save it. A utility to rename or delete pattern names is described below.
Pattern 'Test Pattern' already exists.
A utility to change pattern names or delete unused patterns is available and accessible from the Utility Switchboard.
Utility to rename or delete a pattern.
To rename or delete a pattern, select that pattern from the dropdown list. To rename the selected pattern, type a new name for the pattern in the Rename Selected Pattern to box and select the Rename button. You will be warned if you choose to rename to a pattern that is already stored with that name. (If you rename a pattern that you have setup as a Top Pattern, you must correct the entry using the Set Top Patterns button on the Utility Switchboard.) To delete the selected pattern, select the Delete button. Messages will confirm that the requested action took place.
You can create your own custom multi-pattern displays. You can modify the template pattern1.jpg and pattern2.jpg files in the C:\Bingo Rose\Images folder to create pattern displays similar to the Regular Bingo pattern stored in the program. Once customized, select Pattern 1 or Pattern 2 from the Pattern dropdown to display the image in the mini on-screen pattern display. Note that the file dimensions for these modified files must remain the same as the default files. You will need to have some knowledge of photo editing software such as Paint to accomplish this.
If by accident you delete or rename the Pattern 1 or Pattern 2 patterns from the program, you will need to create new blank patterns with those names to re-enable the graphic displays. Likewise, regardless of the pattern you assign to a pattern named Pattern 1 or Pattern 2, the graphic displays will be displayed when Pattern 1 or Pattern 2 are selected.
The Bingo Flashboard program allows for the customization of the Logo pattern with your own logo. The 132 X 168 pixel corplogosm.jpg template file (blank yellow colored image to match the screen background) resides external to the program for easy access. The logo is displayed in the game pattern area throughout the time that a Logo pattern is selected. A possible use for this feature could be as a replacement choice for the coverall pattern to display a logo for the sponsor of that game. (With a little planning, several mini logos can be created and swapped in at different stages of the event. Just remember to save copies of your template files in different directories to avoid overwriting of your designs.)
Bingo Flashboard mini logo display as pattern.
As a ball is selected, the appropriate number square on the Bingo flashboard will be highlighted and the numbering will display in yellow.
Click to hear Bingo Rose call “B4”
If the caller accidentally selects the wrong ball, that error can be corrected by double-clicking the last ball number square. This will remove any highlighting for the wrongly selected number, clear the last ball called display, and restore the "Fast Keys" button for the number to the screen (if "Fast Keys" is on). Note that this may not be advantageous if you are not running in Silent mode whereby the number will have been called by the program (and once called it is normally considered official).
A large display of the current ball is prominently displayed to the right of the mini pattern display.
Current ball display.
If "Fast Keys" is on, the associated numbered key at the bottom of the main screen will disappear. This assists the caller as it reduces the screen clutter to just the buttons necessary for that game. It also leaves a visual representation of what balls are still to be called.
Fast Keys in use.
When the next ball is selected, the number square numbering of the previously called ball will switch to white.
Previous ball(s) called are highlighted with white numbering.
Bingo Flashboard offers two methods of marking balls so that they will not be called. The Wild Ball and Wild Row utilities are accessible by double-clicking the Corporate Logo area of the main screen. (If you have not created your own logo, this space is the blank yellow area roughly below the 61 square on the flashboard.) This utility is hidden on the main screen to reduce screen clutter for patrons.
Wild Ball and Wild Row utility.
The Wild Ball utility will highlight as called all balls ending in the number appearing in the Balls ending in dropdown list, including that number. The Wild Row utility will highlight as called all balls in rows that are checked. Additionally, you have an Odd or Even numbered balls option available.
During a game you may wish to review what order the selected balls were called. All balls in play will be displayed according to the order they were called. Note that balls highlighted using the Wild Ball and Wild Row utilities will not be displayed. There is no print ability for this summary, however, if you need to keep this data, you could always take a screen print and copy it into a photo editing software like Paint.
The Bingo Rose Cards checkbox, which can be accessed from the Utility Switchboard by double-clicking the Bingo Rose logo, allows you to show or hide the Card Validation # textbox on the Bingo Flashboard main screen. You must be using cards created with the Bingo Rose Card Printer to use this feature. Alternatively, if you have your own cards, you can use the Card Lookup utility to discover the Bingo Rose associated number (if there is a match) which you can annotate on your card for use with the card validation feature. (If you plan to solely use your own cards, it is recommended that you create a file to import into the software. In this way you can use the User Cards features described below that will allow you to validate your own cards.)
Bingo Rose Cards checkbox and Card Validation # textbox.
When Bingo is called and Bingo Rose cards or User Cards are being used (one or the other but not both may be used), the floor runner needs only to let the caller know what Card # is the potential winning card. This number is entered into the Card Validation # textbox and that card, with all called balls highlighted, is prominently displayed for all to see.
Card Validation popup display for Card # 6254.
The ability to create your own Bingo cards is provided with the Card Printer utility, which is integrated into the Bingo Flashboard program and accessible from the Utility Switchboard.
Bingo Rose - Card Printer
When Bingo Rose cards are created with the Random Cards checkbox unchecked, cards have a unique 1 - 5 digit number in the centre. This number can be entered in the Card Validation # textbox to display that card, marked with all called numbers, for prominent view by the caller and Bingo patrons to verify that a winning card has been presented.
There are 99,999 unique Bingo cards stored within the program. With the Serial Range dropdown control, you can select what range you want to create your cards in. The default 1 - 99999 setting will select cards from the full set of cards available. You can also select to print cards restricted to one of the 10 other options which will ensure that cards only contain serials within that 10,000 cards group. This can be useful in that you can use a certain range of cards for a particular game for control purposes.
As an added method of controlling what card is to be used for a particular game, you have the option of printing cards with any of 12 different colours for the BINGO lettering. (See the Purple and Teal examples below.)
12 available colours for the BINGO lettering
You can create either 4 or 6 cards per sheet. Depending upon your printer’s capabilities, the 6 cards per sheet may not be a suitable option. (The print routine allows for the adjustment of the page margins before printing.)
If the Random Cards checkbox is checked, you will be creating unique cards, however, the Card Validation # feature cannot be used. When checked, the Centre Free checkbox becomes visible allowing you to create cards with either FREE or a number in the centre square of the card. As well, Random Cards are also non-repeating, that is you will not find the same number in the same column on any sheet. (See the 6 cards per sheet example below that displays use of the Random Cards and Centre Free combination.)
Random Cards checkbox.
Bingo Rose Cards without using the Random Cards checkbox.
Bingo Rose Cards created with the Random Cards and Centre Free checkboxes checked.
Your Organization name will appear on the printed cards.
To save you time, several cards can be created with a click of the Batch button.
Card Printer - Batch button
Although the dropdown values are 5, 10, 15, 20, 25, 50, and 100, you are allowed to enter any value up to 1000 cards. A warning message displays if more than 100 is entered.
Card Printer - Batch warning message
Bingo Flashboard offers users the ability to use the card validation capabilities of the software with their own Bingo cards. The User Cards checkbox, which can be accessed from the Utility Switchboard by double-clicking the Bingo Rose logo, allows you to show or hide the Card Validation # textbox on the Bingo Flashboard main screen. You must be using User created cards to use this feature thus allowing you to use the card validation feature with your own cards.
User cards can be entered into the program in two ways, individually and by bulk import. The Add User Card utility, accessible from the Utility Switchboard, allows the user to enter individual cards into the program. Each card must have a unique Card #. The numbers from a user card are entered on the displayed card, a card number is entered, and the Add Card button is selected.
Add user card utility.
A warning message will warn if the selected card number is already in the program. If you wish to replace the card already in the program, you must delete it prior to entering the new card with the User Card Database utility described below.
User card exists warning.
The most effective method of adding user card information into the program is to create a file that can be used to import the data as a batch process. This csv format file, named cards.csv and located in the Bingo Rose directory, can be created with a text editor or Microsoft Excel. You can use the installed template file as an example. (Note that this file must not be deleted from the Bingo Rose directory.) The file is imported by selecting the Import User Cards button on the Utility Switchboard.
Import user cards file format.
The first column identifies the card number and must be limited to five digits. The second column reflects the number in the top-most B column of the Bingo card, the seventh column reflects the top-most number in the I column of the Bingo card, and so on. Note that the fourteenth column reflects the square below the card center as the center square or free space is not recorded.
Card records that will create duplicate card names will not be imported. Card names that exceed 5 characters may be truncated.
Import user cards warning.
If the cards.csv file is open or has been removed from the Bingo Rose directory, import of User Cards is not possible. An error message will be displayed.
Import user cards error.
It is recommended that a copy of the cards.csv file be maintained in a separate directory in case an error is encountered when creating a new file. You can also export the current User Database by selecting the Export User Cards button on the Utility Switchboard. This file will export to the Bingo Rose directory as User Cards.csv. If you wish to re-import that database, you need to rename the file to cards.csv before selecting the Import User Cards button.
Export user cards message.
The User Card Database can be viewed by selecting the User Card Database button on the Utility Switchboard. You can sort the database in two ways to help you find a specific card, delete a specifically selected card, or delete all of the user cards stored in the program. (If you are deleting all of the cards, you may consider exporting the database to save in case you wish to re-import at a later date.)
User card database utility.
The default sort order in the User Card Database is based upon the Card Number, which is stored in text format. Thus it is sorted by alpha then numeric order, ie A10 comes before A2. Select the Sort button to change the sort order numerically (the button wording will change to Sort Card). In this way, it is easier to search the database to find a card that matches a particular card pattern. Column 1 represents the top-most number under the B, whereas column 14 represents the number directly below the center or Free space on a Bingo card. There is no Column 13 as that is a Free space.
To delete a specific Card #, select the record for that card and then select the Delete Card button. You will be prompted for confirmation prior to deletion of that card. Likewise you can delete all of the cards in the User Card database in preparation for importation of a new card set by selecting the Delete All Cards button. (You may wish to Export the User Card database for backup purposes prior to deletion of any card records.)
User card deletion warnings.
The About Bingo Rose splash screen is displayed for approximately four seconds when the program is launched. It can also be accessed from the Utility Switchboard by double-clicking the Bingo Rose logo.
About Bingo Rose splash screen.
This screen provides information about your computer and the environment that Bingo Rose is operating in. This information might assist Bingo Rose personnel in troubleshooting any unlikely difficulties you experience with the program.
NOTE: Please consult local laws before using this program for other than entertainment or Not for Profit use.
Licensed User notification.
To review your license information, you can access the Bingo Rose License form from the Utility Switchboard by double-clicking the Bingo Rose logo.
Please do not hesitate to contact Bingo Rose